KUCI at CMJ Music Marathon 2013!

The lineup this year is absolutely massive, just check out the list below - and if you want to see any specific interviews or concert write-ups e-mail your trusty music director at martim@kuci.org !


Coke Weed at Union Pool (10/17/13)

It was a decent Thursday night in the heart of Williamsburg. PBR was in the air and mustaches tickled the back of my neck as I squeezed through a crowd of 20 and 30-somethings to make my way towards the stage. Coke Weed was there on the tiny wooden platform, testing their audio. A huge piece of golden woodwork, like a comically large version of something you'd see around an 18th-century painting, surrounded the stage. The band tweaked a few last things, Peter moved his hi-hat a few inches to the left, and then the show began. It was like a friendly stranger walked up to your face and began whistling folksy melodies while his buddy in the high tops a few feet back strummed away on a guitar. It was indie, for sure, but in an entirely earnest and and sincere way. No pretensions of substituting DIY-charm for actual musical ability. The band was well-rehearsed, their parts coming together with the synchronous effect of gears meshing in a finely adjusted clock. Not robotic or synthetic, just well-planned and good. Good and cool. Cool like your uncle who used to ride motorcycles back in the 70s and then moved out to a farm to plant organic fava beans before anyone knew what organic fava beans were. It was going well, swimmingly even, but something was missing.

Then it happened. Nina's white dress came to life, the band swirled in a vortex of blue and red blobs, and the crowd was transported back to 1972 – psychedelics in tow. There was a guy up on the balcony opposite the stage, I hadn't noticed him before and I still didn't notice him now, but when he flipped on the projector everything suddenly fell into place. The folksy, indie, elements of Coke Weed's music made friends with the groovy effects of LSD and what had been a purely musical experience now became an exercise in synesthesia. I don't know what it was, but the whole gig felt like it settled into an inexplicably warm and embracing groove at that point. Even normal concert-going concerns like beer in my shoes and blocking a short person's view were nowhere to be found – the beer was calmly residing in my cup and the person behind be had to be at least 8 feet tall. The set followed a musical arc worthy of praise – with build-ups and placid moments placed at the just the right intervals so as to maintain a sense of flow while still keeping the audience guessing. Down-home doubled vocals, nice hearty drumming, and precise but human playing from the bass and guitars moved everything along at an utterly enjoyable pace. Then, without much fanfare and with the nonchalance of a leading man with a cigarette in his mouth, it was over. “Thanks for coming, we have t-shirts in the back.”


Game On: Composing for Video Games

Out of all the panels KUCI Music Director Martim Galvão attended at CMJ this was one of the most interesting and forward-looking. Perhaps he's biased due to my interest in music technology, but the discussions on interactive compositions and the future of the human-computer interface on a gaming and artistic level were fascinating. Below I've tried to summarize each speaker's responses to each discussion topic.

Sam Howard-Spink (Music Business Program, NYU Steinhardt)
Richard Warp (Leapfrog Enterprises)
Steve Horowitz (The Code International Inc.)
Andrew Lein (Denmaster Studios)

What kind of new techniques/technologies are you employing that weren't available a few years ago?

Sam Howard-Spink: It's funny because our relationship with music has traditionally been a one-way affair – it affects our emotions but we have no effect on it. Now, though, our brains and emotions have the power to control music via new sensors and technology. Another development is the gamification of just about everything - think about how this is changing the way we learn or complete everyday tasks.

Richard Warp: One of my focuses in recent years has been creating systems that adapt to how a player is thinking – neural-games. There are currently a lot of barriers to this technology simply because there isn't much hardware available to consumers. At the end of this year, though, we'll see several consumer-grade devices enter the market that will change the accessibility of neural-gaming. Emotive systems, one of these companies, already makes brain-computer interfaces that allow you to play game just with your brainwaves. Other interesting technologies include EEG, galvanic response, and eye tracking.

Steve Horowitz: In film we're all used to linear composition, left to right, where once you've composed something it doesn't move around. In games it's not that way, you have to think of it more like a database. Depending on what the player is doing certain cues are called up - we call this indeterminacy. A couple of tools are out there for dealing with this - one of them is called FMod and the other one is Wwise - these are completely free to download and use. It's kind of like Pro Tools but with a ton of arms - like an octopus. Companies also make their own proprietary middleware programs.

Andrew Lein: Since not everyone has access to a concert hall and an orchestra, one of the smartest things you can do is start working with Kontakt 5, and Cinesamples (drums of war is a great sample library!) Kontakt is so sophisticated now that you can tweak just about everything about the instruments. As a composer you need to understand how these languages work and how you can use the technology to build your music.

As an audio/sound designer, how do you get gigs? There seems to be a small elite group of game composers that dominate the scene. Is there room for a middle class?

Sam Howard-Spink: The way to make yourself valuable is to become an expert in two things. If you can be a great composer and a great programmer, or businessperson, you have a huge advantage. Having a diverse set of skills means you can make yourself useful outside of just making music.

Richard Warp: Being in a company of 600 people where we run the gamut of educational gaming is an interesting position to be in. When I graduated from my masters in composition I found a job in localization on Craigslist and for the first 6 months all I was doing was French localization. Over time some of the audio directors started asking me for sound help and it just snowballed to the point where now I pretty much only do sound. In a corporate job you have to be able to do a lot of things. Having different skills - coding, business, etc.. Can only help you. Having an entrepreneurial spirit is also something people will want.

Steve Horowitz: Austin Wintory did a small game for Sony called Journey and suddenly found himself in the curious position of being up for a Grammy with John Williams and all kinds of other big names. The score is beautiful and so is the game, but the lesson here is that if you want to write music for games you need to understand how games work – you can't just e-mail someone a couple of tunes without any understanding of video games and expect to get a job. People are now giving companies demos with all of their music integrated into an app/game. There a bunch of microconsoles coming out and the technology is changing rapidly. You don't need to be a coder to succeed as a video game composer, but you should understand gaming and be an evangelist for new technology.

Andrew Lein: Freelance means you work hard and someone is always trying to take your job. If you're the kind of person who wants to be the big name – the Hans Zimmer or Danny Elfman - you have to get out there and get your feet wet with the systems that these guys are using. You need to start pitching yourself to these people. In terms of just getting gigs, though, I hit up marketing and PR people at companies all the time. If you can't get a hold of the music supervisor these a great people be in touch with just in terms of getting your voice heard. They always want to bring cool stuff to the table for their clients/bosses and they already have an audience with the company.

The music business has always been a relationship business. How do you maintain them and make them work for you?

Richard Warp: You have to be passionate. For me, my passion is musical perception - what's going on in the brain when we hear a piece or music. Here's the rub about being in audio, though: it's always the last thing people think about. You'll often find that people will spend the time and money to carry out an entire project and it's not until they're almost done that they realize they need audio. So I try to be as preemptive as possible to make people realize this earlier on. Joining an industry organization like the Manhattan Producers Alliance can also help a great deal. Steve Horowitz and I founded a West Coast chapter and if it wasn't for the connections I made through that alliance I wouldn't have been able to finish a project I was working on in time.

Steve Horowitz: Two other organizations you might want to look into if you plan on being a video game composer are the Game Audio Network Guild (GANG) and the Interactive Audio Special Interest Group (IASIG). The second one is designed to put designers and composers in touch with companies to help develop products for the industry - you pay $50 a year and you get a chance to work on interesting projects and meet people.

Andrew Lein: Whenever someone says 'no' it means they're still talking to you - you might get 6 or 7 nos until you finally have something they're interested in. The important thing is to be persistent and keep trying. Many of these people will give you a little test to see if you're really going to stick around. The reason being they don't want to work with someone who is just going to leave the industry in a year or two when they can be building a relationship with someone who they can work with in the future. These tests can last 3-5 years sometimes, but once you've established yourself you'll have a network of people who you can work with.


Give It Away Now: Music's Freeconomy

KUCI Music Director Martim Galvão attended an interesting panel on the afternoon of Thursday, October 18 and wrote down the gist of what the panelists had to say about each topic below.

Mark Meharry (Music Glue)
Elisabeth Burks [moderator] (Royal Media Group)
Travis Rosenblatt (A&R + Artist Manager)
Sean Goulding (The Agency Group)
Kevin Eskowitz (Hertz, Lichtenstein & Young, LLP)

How do you feel about giving away music for free?

Mark Meharry: We encourage it. Music needs to be perceived as free to the audience but have some value to the artist. It's not so much about just giving it away and not understanding who's getting it, but more about building a fan base, especially as an artist starting out. Empower fans to go tell their friends about you and don't try to get money from them too quickly. Even getting someone to give you their email address for a free download is tough. The key now is to just be good. In 2013, it's almost impossible to not be successful if you're truly good.

Kevin Eskowitz: It's really hard to ask people to pay for something that IS free. People want to pay for music as an experience now, not a product. What I would do is develop that experience as touring and merchandise, etc... Asking someone to pay for your music could be the wrong move depending on where you are in your career, however, at some point you have to cash in your chips.

Elisabeth Burks: You have to think about when is the right time to start charging money. It all has to be about strategy. If you can't get a dollar yet, what can you do? Capture data, partner with brands, try to really capitalize on giving away free music.

What is your impetus for giving away free music?

Mark Meharry: The music industry has been around for hundreds of years, within the last 100 years it has become a recording industry. 100 years from now people will say "remember that really weird time that people used to buy music?" Downloading and streaming has changed all if that. The power of the internet, though, isn't in pushing content to tons of people, it's in giving people the tools to become evangelists for your music. They'll do all the work for you. In order to do that, though, the music needs to be incredible.

Travis Rosenblatt: An interesting example is mixtapes. Not only because it gets music out there but because it's also a way of circumventing legal issues concerning samples. Mixtapes also generally reach a much wider audience than a traditional album release.

Sean Goulding: One way to put out music for free is to make a great video and out it up on YouTube. It's a way to reach a massive audience and allow artists to exercise their creativity even more.

Kevin Eskowitz: There's a lot that the music industry can learn from the casino industry - the segmentation of customers into groups like whales, dolphins, and minnows, for example - allows us to differentiate between the big spenders and people who just download free music. 90% are minnows (free downloaders) who, from a financial and sales perspective, are negligible but have a huge influence in that they are spreading the word and creating a platform for artists.

When does it make sense for artists to partner with brands?

Mark Meharry: It depends. It's not just about association anymore. Bands now want and can get access to customer data from a company they are partnering with. This is often times more valuable in terms of knowing your demographic than a 99 cent download. Not only are email addresses important, though, but also physical addresses. You need to play shows where your fans are.

Travis Rosenblatt: Some brands do it really well (i.e. Red Bull) because they have the money. Some brands do it terribly - I did an album with a brand one time because they wanted to cut a big check and look cool to their customers but it ended up being terrible.

Sean Goulding: It depends on the artist and the brand you're dealing with. There has to be some other, larger, piece of the puzzle in what you're trying to achieve for it to make sense. The two have to fit together somehow.

Kevin Eskowitz: I can't ever imagine advising a client to give music to a brand for free. They're looking for the cool association with the music more than you need to be branded as a spokesperson. Brands will pay a lot of money even to new bands that are relatively unknown. We also have to consider what our definition of free is - if you're being featured in a sold out showcase, or you're getting valuable data or information, you're not doing it for free.


2/3 Goat * 6:15 Jessica Caplan * 7:00 Lisa Blanco * Aabaraki * Aaron Lee Tasjan * Aaron Lopez-Barrantes * Absolutely Free * The ACBs * Ace Reporter * Adam Faucett and the Tall Grass * Adi Ulmansky * Adios Ghost * Adnan Sabir * Adrianne Lanker * Aerial East * Aiofe O’Donovan * AJR * Aki Bermiss * Alberta Cross * Alice and the Glass Lake * Alpine * Aly Tadros * Americans UK * Amy Lynn & The Gun Show * Amy Vachal * And The Kids * Animal Years * Another Dead Clown * Anthony Hall * The Anti-Job * Apollo Run * The Aprons * ARMS * Arp * ASTR * Attic Ends * Au Revoir Simone * Automatic Children * Avi Wisnia * Avidya & The Kiesha’s * BAAM * Baby Alpaca * Backfire * Bad Cop* * Bad Suns * Bad Veins * Badboxes * Bagheera * The Bailen Brothers * The Balconies * Ball Park Music * Ballroom Jacks * The Band CC * The Band in Heaven * Banda Magda * Bardo Pond * Basecamp * Basic Vacation * The Battery Electric * Bear Mountain * The Beards * Bebe O’Hare * Behind The Facade * Belle Game * Belle Mare * BELT * Ben Caplan * Ben Caplan and the Casual Smokers * Benjamin Cartel * Bent Shapes * Bethesda * Betty Who * Between the Buried And Me * Big Black Delta * Big Brave * Big Quiet * Big Tree * Big Ups * Billy Scher (AM Royalty) * Bird To Prey * Birds in a Row * Birth of Joy * Black Alley * Black Anvil * Black Books * The Black Cadillacs * Black City Lights * Black Light Dinner Party * Black Market merchant * The Black Shades * Black Sheep * Black Taxi * Black Wing Halo * Bleeding Rainbow * Blue and Gold * Bobby McGrath * Body Language * Body Parts * Bombay Show Pig * The Bongos * Bonzie * Bored Nothing * Born Again Virgins * Born Gold * The Bottom Dollars * Boxerin Club * Braid * Brand Of Julez * The Breakfast Machine * Brendan Rivera * Brett * Brett Ferguson * Brett Saxon * Bridge City Hustle * Bright Future * The Brooklyn What * Brothertiger * Bryan Dunn * Bryant Dope * Bugs in The Dark * Butcher Knives * Butchers and Bakers * Buy The Sky * Byzantine * Cadaver Dogs * Caged Animals * Caleb Hawley * Calvin Love * Camp * Candide * The Candles * Canon Logic * The Canon Logic * Caravels * Cardiknox * Carte Blanche * Cary Nokey * Casey Desmond * Castle River * Cat Dowling * Catey Shaw * Caveman * CC/NN * Celestial Shore * Challenger * CHAPMAN * The Chariot * Charlene Kaye * Charlotte Sometimes * Chastity Brown * Cherub * CHIEF * Child Actor * Chris Ayer * Christina LaRocca * Christopher Paul Sterling * City Riots * CK Kidtronik * Claire * CLARA-NOVA * Clare * Clear Plastic Masks * Cloak Ox * Clouty * Coby Brown w/ Immy * COIN * Coke Weed * Cold Blood Club * Cold Flavor Repair * Colwell * Computer Magic * Controller * Cookin Vinyl * Corrupt Autopilot * Cosmik Raiders * Cotton Jones * Courtney Barnett * CP Stelling * Craft Services * Craig Greenberg * Crazy Pills * Criminal Hygiene * Crocodiles * CTZNSHP * Cub Sport * Cultfever * Cyrille Aimee * Dan Croll * Danica Dora * Danielia Cotton * Danielle Parente * Danny Chait * The Darcys * Dark North * Darling Waste * Darlings * Darlingside * Daytona * DB2 * DCO * Dead Stars * The Deadmen (featuring Justin Jones) * Decades * Deidre & The Dark * Del Water Gap * The Delta Riggs * The Demon Parade * Deniro Farrar * Denitia and Sene * Devon Tracy * Diane Birch * Die A Hero * Dinosaur Bones * The Dirty Names * Dirty South Joe * The Dismemberment Plan * DJ Allison Kinney * DJ Good Goose * DJ Lion Rock * DJ Noodles * DJ ODMARK * DJ Run P * Doe Paoro * The Donnies the Amys * Dorine Levy * Double Strike * Dream Boys * Dream Shake * Drowners * Duke Evers * Duologue * Duologue (DJ Set) * Eagulls * Easter Island * Eastern Hollows * Easy Tells * Echorev * Echosmith * Edmund II * Ejecta * Eko Hotel featuring Sahr Ngaujuah * Eleanor Friedberger * Electric Lights * Electric Wire Hustle * Elizabeth & The Catapult * Elizabeth Rose * Elle King * EMEFE * Emergency Tiara * Emily Bell * Emily King * Emmy Wildwood * Emperors * Empress Of * Enemies * Enemy Planes * Enola Fall * The Epilogues * Eric Bellinger * Eric French and Mr. Hyde * Eric Frisch * Erin Barra * Eros & the Eschaton * Et Tu Bruce * Eternal Summers * EULA * Eureka California * Everest Cale * The Everywheres * Example * Ex-Cult * Ezra Furman * Facts * The Falls * Fan-Tan * Father John Misty * Fawn Spots * Firehorse * Fishdoctor * Fixtures * Flagland * Flagship * FLASH/LIGHTS * Flashlights * The Flatliners * The Fleeting Ends * Float Fall * Flying Turns * Folding Legs * Fore * Fort Frances * Foy Vance * Frances Cone * Frances Rose * Free Time * French Horn Rebellion * Frugal Father * Fuck Buttons * Fulcrum of the Stars * Full Service * Futurebrite * G4SHI * Gabe Kubanda * Gang of Youths * Gangsta Boo (Three 6 Mafia) * Gemini Club * GEMS * Generations * Gentleman Hall * Geoffrey O’Connor * Ghost Beach * Ghost Pal * Ghost Wave * Ginger & the Ghost * Ginger And The Ghost * Gingerlys * Glass Cloud * Glasser * Glenn Tilbrook * Glitches * Godflesh * GODS * Gold & Youth * Golden Bloom * Gone by Daylight * Good Riddance * goodbytemotel * Gospels * Gossling * Goste * Grand Resort * Grandchildren * Great Divide * Greg Barris * Greys * The Griswolds * Gross Relations * Grounders * The Grownup Noise * Gunplay/Stalley * Gypsy Wig * HAERTS * Half Moon Run * Handsome Lady Records Club * Hannah Winkler * Happy Fangs* * Happy Hollows * Har-di-har * Harmonica Lewinskies * Have Mercy * Hawk and Dove * Haybaby * He Is Legend * Head For Cover * Heavy Birds * Heeney * Helio Sequence * Heliotropes * Hermitude * Highly Suspect * Highs * Hippy * The History of Apple Pie * Hockey * Hollagramz * The Hollows * Holy Esque * Holy Wave * Holychild * Homeshake * Honey Wild * House of Ladosha * House of Waters * How Sad * Howth * Howth * * HSY * Hugh Bob and The Hustle * Human Human * Hungry Lake * Hunters * Hurrah! A Bolt of Light! * I’ll Be John Brown * IKES * Imaginary People * In The Valley Below * Indiego * Infinity Shared * Instrumenti * Invisible Days * Isadora Barkhouse * Ishi * Isle of Rhodes * J Fernandez * J. Natural * Jacco Gardner * Jacob Snider * James Bay * James Wallace * Janelle Kroll * Jason Myles Goss * Jawbone * Jay Arner * Jay Stolar * Jazmin Sisters * The Jazz June * Jean Jakcets * Jeff Campbell & Megan Stankard * Jennah Bell * Jesca Hoop * Jesse Clegg * Jesse Ruben * Jetty Rae * Joanna Wang * Joe Fletcher & The Wrong Reasons * John Murry * Johnnie Lee Jordan * Jonathan Rado * Jonny Gowanus * Josh Berwanger * Joy Kills Sorrow * Joywave * Joywave DJs * Juan Walters * Julia Easterlin * Julia Weldon * Julian Peterson * Julie Kathryn * Juliette Commagere * July Talk * Jump For The Sails * JunglePussy * Junior Prom * Jus Post Bellum * Justin Dean Thomas * Justin Stein * Juston Stens & The Get Real Gang * Kan Wakan * Kandle * Karma Killer * Kate Berlant * Kate Davis * Kevin Johnston * Key! * Kiah Victoria * The Kickdrums (DJ Set) * The Kid Daytona * Kid Karate * King Dude * King Holiday * Kingswood * Kissing is a Crime * Kitty Crimes * KNTRLR * Kodaline * Korallreven (dj set) * Kosha Dillz * KRIZZ * Kwame Darko * Landshapes * Lapland * Laser Background * Lazer Cake * The Lazy Susans * Le Trouble * Lee Fields & The Expressions * Lennings * Les Racquets * Let’s Buy Happiness * Leverage Models * Life Size Maps * Like Swimming * Likwuid * Lil & The Parlour Tricks * Lily & The Parlor Tricks * Lindsay Dragan * Literature * Little Daylight * Locksley * Lonely Wild * The Long Winters * The Loom * Lora Faye * Loren Benjiman * Los Encantados * Lost Boy? * Lou Donillon * Love X Stereo * Lovelife * Loveskills * Lowell * Lucius * Ludwig Persik * Luke Rathborne * Luke Temple * Luke Wesley * Luray * Lyle Divinsky * Lylit * Lyndi Ortega * Lys * The Lytics * The Machinist * Madison Cano * Magic Bronson * Magic Man * Mal Blum * Mamarazzi * Mammal Dap * Mandolin Orange * MANGA * Mara O’Connor * Marc Baker * Marcelo Fruet * Margaret Glaspy * Margot MacDonald * Maria Taylor * Mariachi Flor De Toloache * Marijuana Death Squad * Mariko * Mark Lanegan * Mark Mulcahy * Mark Wilkinson * Marmalakes * Mary Alouette * Masha * Matt Belis * Matt Simons * Matt Sucich * Max Low * MC Melodie * Mean Creek * The Meaning Of Life * Megafauna * Megan Bonnell * Meka Pauley * Melissa Czarnik * Menomena * MERZ * Mia Dyson * Michael Daves * Mideau * The Midnight Hollow * Midnight Spin * The Migrant * Mike Gannon * Mike Pinto * Mike Scala * Miko and the Musket * Miniboone * Mirk * Miss Ko * MISTER SUIT * MisterWives * Misun * Mokaad * Monogold * Mood Rings * Moon Variety Show * Moonstone Continuum * More Than Fate * Morning Parade * The Morningsiders * Mother Feather * Motive * Motor League * The Motorleague * Mount Sharp * Mr. MFN eXquire * Mucho Deniro * Mutual Benefit * My Dear Mycroft * my education * My Teenage Stride * The Mystery Lights * Mystery Skulls * Nachtmystium * Nadus * Napoleon * NCM * New Beard * New Madrid * New Myths * NGHBRS * Niall Connolly * Nicholas Charles Thompson * Nicholas Ryan Gant * Nick Hakim * Nick Waterhouse * Nicky Egan * Nicole Mercedes * Night Drive * Night Panther * Night Terrors of 1927 * Nightbirds * No Shoes * No Way Josie * Nobody Takes Vegas * NONONO * Norewegian Arms * North of Nashville * Northern Faces * Norwegian Arms * The Novocaines * NYFE * Obits * Oceanographer * Odonis Odonis * Oh Honey * Oh Mercy * OK Sweetheart * Okta Logue * Old Monk * Old Soul * Optic Yellow Felt * Oscar Key Sung * Osekre & The Lucky Bastards * Osekre and the Lucky Bastards * OurGuys * Out All Night * The Outlet Collective * Over the Rhine * Ovlov * Oxymorrons * P.O.S. * Panama Wedding * Paperhaus * Parks * Party Supplies * Pat Jordache * Patrick McGrath * Pattern Is Movement * Paul Tabchneck * Paulie Z * Pearl & The Beard * Pelican * People’s Champ * Pep * Pete Donnelly and The Wise Easy * Peter Chance and Chapter 3 * The Photo Moon * Phranchyze * The Phuss * The Planes * Plastic Cannons * Players Ball * Pogo DJs * Ponyboy * Pool Cosby * Poor Young Things * Popular Culture * The Preatures * Prides * Prince Rupert Drops * Prism House * Prism Waves * Project Film * Promised Land Sound * Pscyhic Twin * Psychobuildings * PUBLIC * Public Service Broadcasting * PUP * PushMethod * Quiet Company * Quilt * Rachel Hurwitz * Racoon Fever * Racoon Fighter * Radical Dads * Rah Rah * Railbird * Ramming Speed * Random Recipe * Rathborne * Rattlesnake Hyde * Real Estate * Real Magic * Rebecca Jordan * Rebeka * Rebuker * Reptiles * Reuben & The Dark * Reuben and the Dark * Rey Pila * The Ricecookers * Riff Raff * Rocket & The Ghost * Royal Bangs * The Royal Drag * Royal Teeth * Royston Vasie * Rude Beats * Run River North * Running In The Fog * Rush Midnight * Sad and French * Saint Rich * Saintseneca * Satellite * Saul Williams & The Dragons of Zynth * Savages * Scary Cherry and the Bang Bangs * The Score * Scott & Charlene’s Wedding * Seasick Mama * The Shackeltons * Shady Elders * Shake the Baron * Shark ? * Shark Week * Sharkmuffin * Shaun Barker * SHEL * Shelby Earl * Shelly Bhushan * Sheppard * Shilpa Ray * Shine 2009 * Shy Girl * Shy Girls * Sideasideb * Silent Rider * Sisqo * SISU * SJ * Ski Lodge * Skotch Davis * Sky White Tiger * Sleep Kitty * Sleep Study * Sliink * Slim Twig * Slim Way * Slonk Donkerson * Slothrust * Slow Down Molasses * Slow Skies * Small Black * Smokey Robotic * Snow Ghost * Soho Kings * Sol Cat * Solar Year * Solids * Son of Stan * Song Sparrow Research * Soul Kahn * Soulfly * Havok * The Sounds * South of France * Spaceships * The Spanish Channel * The Speedbumps * Speedy Ortiz * Spirit Animal * Spirit Plate * Spliffsters * The Spring Standards * SSM * St Vitus * StaG * Starina * The Stationary Set * Steel Phantoms * Steffalloo * Stevie & the Lion * Still Life Still * Stillwater Giants * Stone Cold Fox * Stone ColdFox * Story of The Running Wolf * Strange Talk * Street of Joy * Streets Of Laredo * STRNGRS * sua * Such Hounds * Supercute! * Surfing * The Suzan * Swaai Boys * Sway Machinery * Sweet Soubrette * SWF * Swimming in Speakers * Swizzymack * Talib Kweli * Tall Tall Trees * Tan Vampires * Tango in the Attic * Tanlines (DJ Set) * Tanner Walle * Tattoo Money * Taylor Barton and GE Smith * Tayo * Teammate * TECLA * Teen * The Teen Age * Teen Girl Scientist Monthly * Terry Poison * Tess Druckenmiller * The Black Cadillacs * The Broken Crowns * The Ceremonies * The Districts * The Griswolds * The Saint Johns * The Spring Standards * The Static Jacks * Thee, Idea Men * Them Swoops * These Animals * Thomas Azier * Thorcraft Cobra * Those Girls * Thrill Call * Tift Merritt * Tigertown * Tim Easton * Tim Noyes * Time Will Tell * Tiny ruins * TKO * To The Wind * Tokyo Tabboo * Tom McBride * The Tontons * Top Less Gay Love Tekno Party * TOPS * TORRES * Toy Soldiers * Traumahelikopter * Tru Fam * Trumpeter Swan * TV Girl * TWEENS * The Tye Trybe * U.S. Royalty * UFO * The Ugly Club * Unicycle Loves You * US Girls * Utopic * Vadoinmessico * Vanessa Carlton * Variety Lights * Vattnet Viskar * The Veda Rays * Velcro Lewis Group * Versus Narrow * Vic Mensa * Viceroy * Victory * Violett Pi * Virtual CH * The Von Shakes * Von Shakes * Vox Pop * Wake Island * Wake Up * Wake Up Paradise * Walking Man * Walking Shapes * Wardell * Warren Malone * Watermelon * We Cut Corners * Weaves * Webster * Week of Wonders * Weird Womb * Western Addiction * WET * White Denim * White Dynomite * White Prism * Wild Adriatic * WIld Child * Wild Leaves * Wild Rompit * Wild Yaks * Will Stratton * Willis Earl Beal * Wilsen * WIM * Winchester Local * The Wives * Woodkid * The Woodrow Wilsons * World’s Fair * Worthless * WRITER * Wyatt * Wyldlife * Yamantaka // Sonic Titan * Yazan * Yellow Red Sparks * YOU ME AT SIX * Young Summer * The Young Things * Your Sister’s Canary * Yuck * Zach Hurd * Zak Smith Band * Zeahorse * Zeus * Zig Zags * Zoe Sundra * Zongo Junction * Zoo Animal *